

If a spell has no material component, a blood magus can still use this ability to enhance a spell if he desires.ĭurable Casting (Ex): A blood magus has a knack for being able to concentrate on casting spells and maintaining them despite taking damage while doing so.


If a spell has a costly material component (greater than 1 gp), the component must still be provided. Damage reduction, if the character has any, doesn’t apply to this damage. Using this ability deals 1 point of damage to the blood magus but raises the spell’s caster level by 1. The pinprick or minor knife cut to draw the requisite blood is a free action (just like using material components) that becomes a normal part of casting the spell. If he had more than one arcane spellcasting class before becoming a blood magus, he must decide to which class to add each level for the purpose of determining spells per day and spells known.īlood Component (Su): A blood magus can substitute a drop of his own blood for a spell’s material components, if any, and in so doing increase the spell’s power. He does not, however, gain any other benefit a character of that class would have gained (such as the bonus feat sometimes gained by a wizard). Spells per Day/Spells Known: At each level except 5th and 10th, a blood magus gains new spells per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class to which he belonged before adding the prestige class level. Weapon and Armor Proficiency: Blood magi gain no proficiency with any weapon or armor.
